#version 320 es
#ifdef GL_ES
	precision highp float;
#endif
in vec2 iVertex;
uniform float uY;

uniform mat4 uMVP;

out vec3 position;

void main()
{
	vec3 vertex = vec3(iVertex.x, uY, iVertex.y);
	position = vertex;
	gl_Position =  uMVP * vec4(vertex, 1.0);
}